![]() ![]() I strongly suggest to place the pivots of your meshes inside their bounding box, you can easily move them in the center of the mesh using the tool in 3ds. ytyp instead if left empty will be filled with the same name of the single mesh (case of embedded textures), otherwise the chosen name will be used for all the selected created archetypes. For example the lodDist is automatically calculated based on the radius of the mesh, textureDictionary in. Some properties you don't see in the panels might be still not supported or auto calculated. #dr files because the script takes the name from the meshes. In case you are using GIMS EVO to export models remember that the name of the meshes you select should be the same used for. In case you want to restart you can click the "Reset" button. ![]() When you finished click the "Export" button to save the. The chosen settings will be used for all the selected meshes. Select the meshes used as GTA V drawables, customize the settings and click "Add" to collect the data. Run 3ds Max and the script will appear in your utilities. ![]() Copy the folders "GTAV_Map_Helper" and "Startup" in the "scripts" folder of your 3ds Max.
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